Repeated Game Simulator
Cooperation, punishment, and the shadow of the future
Run the iterated Prisoner's Dilemma with classic strategies — tit-for-tat, grim trigger, win-stay lose-shift. Adjust payoffs and discount factors to find when cooperation becomes sustainable.
(cooperation sustainable)
Player 1 Tit-for-Tat
Cooperation rate: 2.0%
Avg discounted payoff: 0.95
Player 2 Always Defect
Cooperation rate: 0.0%
Avg discounted payoff: 1.22
P1
P2
Colored = CooperateDark = Defect
Player 1Player 2
Adjust strategies and payoffs to explore how cooperation emerges in repeated interactions. The critical discount factor determines whether grim-trigger cooperation is sustainable.