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Game Theory
Game Theory
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Module 1 — strategic form games
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1.1 players strategies payoffs
1.2 pure vs mixed strategies
1.3 dominance and iterated elimination
1.4 best response correspondences
1.5 zero sum games and minimax
1.6 normal form as universal representation
Module 2 — nash equilibrium
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2.1 nash equilibrium definition
2.2 pure strategy nash equilibrium
2.3 mixed strategy nash equilibrium
2.4 nash existence theorem
2.5 rationalizability
2.6 correlated equilibrium
Module 3 — extensive form games
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3.1 game trees and sequential moves
3.2 information sets and imperfect information
3.3 strategies in extensive form
3.4 backward induction
3.5 subgame perfect equilibrium
3.6 centipede game and common knowledge
Module 4 — information and beliefs
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4.1 bayesian games
4.2 types and type spaces
4.3 bayesian nash equilibrium
4.4 perfect bayesian equilibrium
4.5 signaling games
4.6 sequential equilibrium
Module 5 — repeated games
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5.1 finitely repeated games
5.2 infinitely repeated games and discounting
5.3 trigger strategies and punishment
5.4 folk theorem
5.5 reputation and chain store paradox
5.6 cooperation in repeated prisoners dilemma
Module 6 — mechanism design
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6.1 social choice and incentive compatibility
6.2 revelation principle
6.3 auction theory foundations
6.4 optimal auction design
6.5 implementation theory
6.6 matching and stable allocations
Module 7 — evolutionary game theory
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7.1 replicator dynamics
7.2 evolutionarily stable strategies
7.3 hawk dove and asymmetric contests
7.4 population games
7.5 stochastic evolution and mutation
7.6 adaptive dynamics
Module 8 — network games
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8.1 graph games and strategic topology
8.2 coordination on networks
8.3 diffusion and cascades
8.4 public goods on graphs
8.5 network formation games
8.6 strategic complementarities
Module 9 — learning in games
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9.1 fictitious play
9.2 no regret learning
9.3 counterfactual regret minimization
9.4 multiplicative weights and hedge
9.5 convergence to equilibrium
9.6 reinforcement learning in games
Module 10 — strategic systems integration
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10.1 games embedded in institutions
10.2 layered mechanisms
10.3 contracts and principal agent
10.4 commitment and credibility
10.5 political economy and collective choice
10.6 strategic ecosystems and meta games